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     Research Journal of Applied Sciences, Engineering and Technology


Fast Rendering of Realistic Virtual Character in Game Scene

1, 2Mengzhao Yang and 1Kuanquan Wang
1School of Computer Science and Technology, Harbin Institute of Technology
2School of Computer and Engineering, Heilongjiang University of Science and Technology, Harbin 150001, China
Research Journal of Applied Sciences, Engineering and Technology  2013  9:1653-1657
http://dx.doi.org/10.19026/rjaset.6.3885  |  © The Author(s) 2013
Received: January 07, 2013  |  Accepted: January 31, 2013  |  Published: July 15, 2013

Abstract

Human skin is made up of multiple translucent layers and rendering of skin appearance usually acquire complex modeling and massive calculation. In some practical applications such as 3D game development, we not only approximate the realistic looking skin but also develop efficient method to implement easily for meeting needs of real-time rendering. In this study, we solve the problem of wrap lighting and introduce a surface details approximation method to give realistic rendering of virtual character. Our method considers that different thicknesses of geometry on the skin surface can result in different scattering degree of incident light and so pre-calculate the diffuse falloff into a look-up texture. Also, we notice that scattering is strongly color dependent and small bumps are common on the skin surface and so pre-soften the finer details on the skin surface according to the R/G/B channel. At last, we linearly interpolate the diffuse lighting with different scattering degree from the look-up texture sampled with the curvature and NdotL. Experiment results show that the proposed approach yields realistic virtual character and obtains high frames per second in real-time rendering.

Keywords:

Real-time rendering, skin appearance, surface details approximation, wrap lighting,


References


Competing interests

The authors have no competing interests.

Open Access Policy

This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

Copyright

The authors have no competing interests.

ISSN (Online):  2040-7467
ISSN (Print):   2040-7459
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